![]() ![]() Tier III Strategic Summon Spell, 220 Knowledge, 80 Mana + 9 per turn Target Friendly City now likes Arctic Terrain Tier III Strategic City Enchantment, 180 Research, 80 + 12 mana Target Friendly Unit's Ranged Attacks ignore Obstacles and Ranged Penalties Tier II Combat Unit Enchantment, 140 Research, 10 Mana ![]() Tier I Combat Instant Spell, 80 Research, 7 Manaĭeals 15 Physical Damage to Target Enemy Undead, Machines, and Incorporeal Units are Immune. My conclusion: Great Unifier adds nothing to the game and in many ways detracts from it as currently implemented.Harnessing the power of Air you suffocate your enemies, summon mighty Air Elementals, help or hinder ranged attacks and turn the lands to ice with freezing winds. In which case as you said we dispense w/ this victory condition altogether and just work at taking over the world regardless.Īnother aspect I found annoying, these stacks of armies from one of my neighbors gave me the distinct impression they had not traversed the distance to my city the old fashion way I would have to in order to reach them, oh no, they magically spawned over and over w/in striking distance of my city w/ the beacon, which suggests to me the devs programmed this response in, including having wave after wave of units magically teleport on top of you. This is why I posted up this is actually the opposite of a Great Unifier, unless the dev thinks this is just a funny way of saying they've put in a victory condition that immediately triggers all out total war and you are working declare yourself the great unifier the same way a dictator seeks to take over the world and "unify" it. I also noticed when another race not only started but completed one no one else declared on them, which is why I started mine in earnest because I didn't want to lose on this victory condition. ![]()
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